young people

Notably, nearly 90 percent of the advertisements contained no responsible or problem gambling language, despite the gambling-like content.

Lord of the Rings slot machines at the Flamingo, image by jenneze (Flickr CC BY-NC 2.0). Unlike gambling played for real money, “social casino games” generally have no monetary prizes.

Social casino gaming, which simulates gambling games on a social platform such as Facebook, is a nascent but rapidly growing industry—social casino game revenues grew 97 percent between 2012 and 2013, with a USD$3.5 billion market size by the end of 2015. Unlike gambling played for real money, social casino games generally have no monetary prizes and are free-to-play, although they may include some optional monetised features. The size of the market and users’ demonstrated interest in gambling-themed activities mean that social casino gamers are an attractive market for many gambling operators, and several large international gambling companies have merged with social casino game operators. Some operators consider the games to be a source of additional revenue in jurisdictions where online gambling is largely illegal, or a way to attract new customers to a land-based gambling venue. Hybrid models are also emerging, with the potential for tangible rewards for playing social casino games. This merging of gaming and gambling means that many previously established boundaries are becoming blurred, and at many points, the two are indistinguishable. However, content analysis of game content and advertising can help researchers, industry, and policymakers better understand how the two entertainment forms overlap. In their Policy & Internet article “Gambling Games on Social Platforms: How Do Advertisements for Social Casino Games Target Young Adults?”, Brett Abarbanel, Sally M. Gainsbury, Daniel King, Nerilee Hing, and Paul H. Delfabbro undertake a content analysis of 115 social casino gaming advertisements captured by young adults during their regular Internet use. They find advertisement imagery typically features images likely to appeal to young adults, with message themes including a glamorising and normalisation of gambling. Notably, nearly 90 percent of the advertisements contained no responsible or problem gambling language, despite the gambling-like content. Gambling advertisements currently face much stricter restrictions on exposure and distribution than do social casino game advertisements: despite the latter containing much gambling-themed content designed to attract consumers.…

While the UK government has financed technological infrastructure and invested in schemes to address digital inequalities, the outcomes of these schemes are rarely uniformly positive or transformative for the people involved.

Outcomes of the many schemes financed by the government to address digital inequalities are rarely uniformly positive or transformative for the people involved. Image: iPad by Sean MacEntee (Flickr).

Numerous academic studies have highlighted the significant differences in the ways that young people access, use and engage with the Internet and the implications it has in their lives. While the majority of young people have some form of access to the Internet, for some their connections are sporadic, dependent on credit on their phones, an available library, or Wi-Fi open to the public. Qualitative data in a variety of countries has shown such limited forms of access can create difficulties for these young people as an Internet connection becomes essential for socialising, accessing public services, saving money, and learning at school. While the UK government has financed technological infrastructure and invested in schemes to address digital inequalities, the outcomes of these schemes are rarely uniformly positive or transformative for the people involved. This gap between expectation and reality demands theoretical attention; with more attention placed on the cultural, political and economic contexts of the digitally excluded, and the various attempts to “include” them. Focusing on a two-year digital inclusion scheme for 30 teenagers and their families initiated by a local council in England, a qualitative study by Huw C. Davies, Rebecca Eynon, and Sarah Wilkin analyses why, despite the good intentions of the scheme’s stakeholders, it fell short of its ambitions. It also explains how the neoliberal systems of governance that are increasingly shaping the cultures and behaviours of Internet service providers and schools—that incentivise action that is counterproductive to addressing digital inequality and practices—cannot solve the problems they create. We caught up with the authors to discuss the study’s findings: Ed.: It was estimated that around 10% of 13 year olds in the study area lacked dependable access to the Internet, and had no laptop or PC at home. How does this impact educational outcomes? Huw: It’s impossible to disaggregate technology from everything else that can affect a young person’s progress through school. However, one school in our…

So are young people completely unconcerned about their privacy online, gaily granting access to everything to everyone? Well, in a word, no.

A pretty good idea of what not to do on a social media site. Image by Sean MacEntee. Standing on a stage in San Francisco in early 2010, Facebook founder Mark Zuckerberg, partly responding to the site’s decision to change the privacy settings of its 350 million users, announced that as Internet users had become more comfortable sharing information online, privacy was no longer a “social norm”. Of course, he had an obvious commercial interest in relaxing norms surrounding online privacy, but this attitude has nevertheless been widely echoed in the popular media. Young people are supposed to be sharing their private lives online—and providing huge amounts of data for commercial and government entities—because they don’t fully understand the implications of the public nature of the Internet. There has actually been little systematic research on the privacy behaviour of different age groups in online settings. But there is certainly evidence of a growing (general) concern about online privacy (Marwick et al., 2010), with a 2013 Pew study finding that 50 percent of Internet users were worried about the information available about them online, up from 30 percent in 2009. Following the recent revelations about the NSA’s surveillance activities, a Washington Post-ABC poll reported 40 percent of its U.S. respondents as saying that it was more important to protect citizens’ privacy even if it limited the ability of the government to investigate terrorist threats. But what of young people, specifically? Do they really care less about their online privacy than older users? Privacy concerns an individual’s ability to control what personal information about them is disclosed, to whom, when, and under what circumstances. We present different versions of ourselves to different audiences, and the expectations and norms of the particular audience (or context) will determine what personal information is presented or kept hidden. This highlights a fundamental problem with privacy in some SNSs: that of ‘context collapse’ (Marwick and boyd 2011).…

Digital inclusion cannot be addressed without tackling social exclusion, for many of those who are currently not online are also socially excluded.

On 23 March 2012, the Oxford Internet Institute saw stakeholders from a variety of backgrounds, attending our workshop ‘On the Periphery? Low and Discontinued Internet use by Young People in Britain: Drivers, Impacts and Policies’. One of the key themes that emerged over the course of the day was that digital inclusion cannot be addressed without tackling social exclusion, for many of those who are currently not online are also socially excluded. The Government’s recent digital inclusion campaigns seem at first sight to recognise this need. For example, the UK ICT Strategy paper pledges that “The Government will work to make citizen-focused transactional services ‘digital by default’ where appropriate using Directgov as the single domain for citizens to access public services and government information. For those for whom digital channels are less accessible (for example, some older or disadvantaged people) the Government will enable a network of ‘assisted digital’ service providers, such as Post Offices, UK online centres and other local service providers” (§45, UK ICT Strategy 2011). ‘By default’ strategies are at the core of a concept called ‘libertarian paternalism’, which initially was advanced and popularised by two American academics, Richard Thaler and Cass Sunstein, and since has been adopted by a number of governments around the world. In the UK, it has inspired the creation of the Cabinet Office’s Behavioural Insight Team, commonly known in Whitehall as the ‘Nudge Unit’. The idea behind the libertarian paternalism concept is that the government gently encourages citizens to act in socially beneficial ways, without infringing their freedom or liberty, and through these nudges it improves economic welfare and well being for the whole of society. Governments nudge by reorganising the context in which citizens make certain decisions, a strategy also referred to as ‘choice architecture’. To quote a common example, it may not be at the forefront of learner drivers’ mind to sign up for the organ donor register, but by asking learner drivers…