digital goods

This mass connectivity has been one crucial ingredient for some significant changes in how work is organised, divided, outsourced, and rewarded.

Ed: You are looking at the structures of ‘virtual production networks’ to understand the economic and social implications of online work. How are you doing this? Mark: We are studying online freelancing. In other words this is digital or digitised work for which professional certification or formal training is usually not required. The work is monetised or monetisable, and can be mediated through an online marketplace. Freelancing is a very old format of work. What is new is the fact that we have almost three billion people connected to a global network: many of those people are potential workers in virtual production networks. This mass connectivity has been one crucial ingredient for some significant changes in how work is organised, divided, outsourced, and rewarded. What we plan to do in this project is better map the contours of some of those changes and understand who wins and who doesn’t in this new world of work. Ed: Are you able to define what comprises an individual contribution to a ‘virtual production network’—or to find data on it? How do you define and measure value within these global flows and exchanges? Mark: It is very far from easy. Much of what we are studying is immaterial and digitally-mediated work. We can find workers and we can find clients, but the links between them are often opaque and black-boxed. Some of the workers that we have spoken to operate under non-disclosure agreements, and many actually haven’t been told what their work is being used for. But that is precisely why we felt the need to embark on this project. With a combination of quantitative transaction data from key platforms and qualitative interviews in which we attempt to piece together parts of the network, we want to understand who is (and isn’t) able to capture and create value within these networks. Ed: You note that “within virtual production networks, are we seeing a shift…

Understanding these economies is therefore crucial to anyone who is interested in the social dynamics and power relations of digital media today.

Vili discusses his new book from MIT Press (with E.Castronova): Virtual Economies: Design and Analysis.

Digital gaming, once a stigmatised hobby, is now a mainstream cultural activity. According to the Oxford Internet Survey, more than half of British Internet users play games online; more in fact, than watch films or pornography online. Most new games today contain some kind of a virtual economy: that is, a set of processes for the production, allocation, and consumption of artificially scarce virtual goods. Often the virtual economy is very simple; sometimes, as in massively multiplayer online game EVE Online, it starts to approach the scale and complexity of a small national economy. Just like national economies, virtual economies incentivise certain behaviours and discourage others; they ask people to make choices between mutually exclusive options; they ask people to coordinate. They can also propagate value systems setting out what modes of participation are considered valuable. These virtual economies are now built into many of the most popular areas of the Internet, including social media sites and knowledge commons—with their systems of artificially scarce likes, stars, votes, and badges. Understanding these economies is therefore crucial to anyone who is interested in the social dynamics and power relations of digital media today. But a question I am asked a lot is: what can ‘real’ economies and the economists who run them learn from these virtual economies? We might start by imagining how a textbook economist would approach the economy of an online game. In EVE Online, hundreds of thousands of players trade minerals, spaceship components and other virtual commodities on a number of regional marketplaces. These marketplaces are very sophisticated, resembling real commodity spot markets. Our economist would doubtless point out several ways its efficiency could be radically improved. For example, EVE players can only see prices quoted in their current region, likely missing a better deal available elsewhere. (In physical commodity markets, prices are instantly broadcast worldwide: you wouldn’t pay more for gold in Tokyo than you would in New…

It is simply not possible to consider public policy today without some regard for the intertwining of information technologies with everyday life and society.

We can't understand, analyse or make public policy without understanding the technological, social and economic shifts associated with the Internet. Image from the (post-PRISM) "Stop Watching Us" Berlin Demonstration (2013) by mw238.

In the journal’s inaugural issue, founding Editor-in-Chief Helen Margetts outlined what are essentially two central premises behind Policy & Internet’s launch. The first is that “we cannot understand, analyse or make public policy without understanding the technological, social and economic shifts associated with the Internet” (Margetts 2009, 1). It is simply not possible to consider public policy today without some regard for the intertwining of information technologies with everyday life and society. The second premise is that the rise of the Internet is associated with shifts in how policy itself is made. In particular, she proposed that impacts of Internet adoption would be felt in the tools through which policies are effected, and the values that policy processes embody. The purpose of the Policy and Internet journal was to take up these two challenges: the public policy implications of Internet-related social change, and Internet-related changes in policy processes themselves. In recognition of the inherently multi-disciplinary nature of policy research, the journal is designed to act as a meeting place for all kinds of disciplinary and methodological approaches. Helen predicted that methodological approaches based on large-scale transactional data, network analysis, and experimentation would turn out to be particularly important for policy and Internet studies. Driving the advancement of these methods was therefore the journal’s third purpose. Today, the journal has reached a significant milestone: over one hundred high-quality peer-reviewed articles published. This seems an opportune moment to take stock of what kind of research we have published in practice, and see how it stacks up against the original vision. At the most general level, the journal’s articles fall into three broad categories: the Internet and public policy (48 articles), the Internet and policy processes (51 articles), and discussion of novel methodologies (10 articles). The first of these categories, “the Internet and public policy,” can be further broken down into a number of subcategories. One of the most prominent of these streams…

Looking at “networked cultural production”—ie the creation of cultural goods like films through crowdsourcing platforms—specifically in the ‘wreckamovie’ community

Nomad, the perky-looking Mars rover from the crowdsourced documentary Solar System 3D (Wreckamovie).

Ed: You have been looking at “networked cultural production”—ie the creation of cultural goods like films through crowdsourcing platforms—specifically in the ‘wreckamovie’ community. What is wreckamovie? Isis: Wreckamovie is an open online platform that is designed to facilitate collaborate film production. The main advantage of the platform is that it encourages a granular and modular approach to cultural production; this means that the whole process is broken down into small, specific tasks. In doing so, it allows a diverse range of geographically dispersed, self-selected members to contribute in accordance with their expertise, interests and skills. The platform was launched by a group of young Finnish filmmakers in 2008, having successfully produced films with the aid of an online forum since the late 1990s. Officially, there are more than 11,000 Wreckamovie members, but the active core, the community, consists of fewer than 300 individuals. Ed: You mentioned a tendency in the literature to regard production systems as being either ‘market driven’ (eg Hollywood) or ‘not market driven’ (eg open or crowdsourced things); is that a distinction you recognised in your research? Isis: There’s been a lot of talk about the disruptive and transformative powers nested in networked technologies, and most often Wikipedia or open source software are highlighted as examples of new production models, denoting a discontinuity from established practices of the cultural industries. Typically, the production models are discriminated based on their relation to the market: are they market-driven or fuelled by virtues such as sharing and collaboration? This way of explaining differences in cultural production isn’t just present in contemporary literature dealing with networked phenomena, though. For example, the sociologist Bourdieu equally theorised cultural production by drawing this distinction between market and non-market production, portraying the irreconcilable differences in their underlying value systems, as proposed in his The Rules of Art. However, one of the key findings of my research is that the shaping force of these productions is…

We are pleased to present seven articles, all of which focus on a substantive public policy issue arising from widespread use of the Internet.

The last 2010 issue of Policy and Internet has just been published! We are pleased to present seven articles, all of which focus on a substantive public policy issue arising from widespread use of the Internet: online political advocacy and petitioning, nationalism and borders online, unintended consequences of the introduction of file-sharing legislation, and the implications of Internet voting and voting advice applications for democracy and political participation. Links to the articles are included below. Happy reading! Helen Margetts: Editorial David Karpf: Online Political Mobilisation from the Advocacy Group’s Perspective: Looking Beyond Clicktivism Elisabeth A. Jones and Joseph W. Janes: Anonymity in a World of Digital Books: Google Books, Privacy, and the Freedom to Read Stefan Larsson and Måns Svensson: Compliance or Obscurity? Online Anonymity as a Consequence of Fighting Unauthorised File-sharing Irina Shklovski and David M. Struthers: Of States and Borders on the Internet: The Role of Domain Name Extensions in Expressions of Nationalism Online in Kazakhstan Andreas Jungherr and Pascal Jürgens: The Political Click: Political Participation through E-Petitions in Germany Jan Fivaz and Giorgio Nadig: Impact of Voting Advice Applications (VAAs) on Voter Turnout and Their Potential Use for Civic Education Anne-Marie Oostveen: Outsourcing Democracy: Losing Control of e-Voting in the Netherlands

We are pleased to present five articles focusing on substantive public policy issues arising from widespread use of the Internet.

Welcome to the third issue of Policy & Internet for 2010. We are pleased to present five articles focusing on substantive public policy issues arising from widespread use of the Internet: regulation of trade in virtual goods; development of electronic government in Korea; online policy discourse in UK elections; regulatory models for broadband technologies in the US; and alternative governance frameworks for open ICT standards. Three of the articles are the first to be published from the highly successful conference ‘Internet, Politics and Policy’ held by the journal in Oxford, 16th-17th September 2010. You may access any of the articles below at no charge. Helen Margetts: Editorial Vili Lehdonvirta and Perttu Virtanen: A New Frontier in Digital Content Policy: Case Studies in the Regulation of Virtual Goods and Artificial Scarcity Joon Hyoung Lim: Digital Divides in Urban E-Government in South Korea: Exploring Differences in Municipalities’ Use of the Internet for Environmental Governance Darren G. Lilleker and Nigel A. Jackson: Towards a More Participatory Style of Election Campaigning: The Impact of Web 2.0 on the UK 2010 General Election Michael J. Santorelli: Regulatory Federalism in the Age of Broadband: A U.S. Perspective Laura DeNardis: E-Governance Policies for Interoperability and Open Standards

Drawing attention to the fact that the 2010 UK General Election was dominated not by the Internet but by a very traditional media instead, namely the TV debates of party leaders.

The first day of the conference found an end in style with a well-received reception at Oxford’s fine Divinity Schools. Day Two of the conference kicked off with panels on “Mobilisation and Agenda Setting”,”Virtual Goods” and “Comparative Campaigning”.  ICTlogy has been busy summarising some of the panels at the conference including this morning one’s with some interesting contributions on comparative campaigning. The second round of panels included a number of scientific approaches to the role of the Internet for the recent UK election: Gibson, Cantijoch and Ward in their analysis of the UK Elections drew attention to the fact that the 2010 UK General Election was dominated not by the Internet but by a very traditional media instead, namely the TV debates of party leaders. Importantly, they suggest to treat eParticipation as a multi-dimensional concept, ie. distinguish different forms of eParticipation with differing degrees of involvement, in fact in much the same way as we have come to treat traditional forms of participation. Anstead and Jensen aimed to trace distinctions in election campaigning between the national and the local level. They have found evidence that online campaigns are both decentralised (little mention of national campaigns) and localised (emphasizing horizontal links with the community). Lilleker and Jackson looked at how much party websites did encourage participation. They found that first and foremost, parties are about promoting their personnel and are rather cautious in engaging in any interactive communication. Most efforts were aimed at the campaign and not about getting input into policy. Even though there were more Web 2.0 features in use than in previous years, participation was low. Sudulich and Wall were interested in the uptake of online campaigning (campaign website, Facebook profile) by election candidates. They take into account a range of factors including bookmakers odds for candidates but found little explanatory effects overall.